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Super Ubi Land!

Ubi is back! But in an ADVENTURE! Super Ubi Land is a game that I’m working on all by myself (programming, art, etc) except for the music which’ll be done by Calum Bowen. It is influenced by the Super Mario games and will be similar to Super Mario World. It’ll have different levels to unlock and explore, bosses to defeat, coins to collect, powerups to use and Ubis to save!

I am aiming to have this game completed by Fall 2012 before really sinking into Team Notion. Everything that I learn from working on this game will be applied to Team Notion.

The game is being made using the Construct 2 engine and will see releases on PC, Android and iOS.

Here is a screen of the game early in production. I will update you guys with the progress as I continue developing the game.

Playing around with Construct

Drew here… We are currently working on a new engine that’s being built from scratch (by our programmer ofcourse). In the mean time, I’m playing around with the Construct Classic engine to get more familiar with the logic and terms involved in coding for games.

I am playing around with a platformer style while I wait for the new engine to be built and it’s allowing me to get a better understanding of what Notion’s programmer does. It also allows me to test how sprites will look in the game and will allow me to fix choppy/wonky animations on the fly so I don’t have to wait for updates from our programmer.

We have pledged to Spriter; the new animation tool

http://www.kickstarter.com/projects/539087245/spriter

This should allow me to create better and more fluid animations to incorporate in the game. Also will let me create big bosses easier as well.

But for now, check out the little video I made playing around with the Construct Classic engine. (Note that this is just me playing around and learning more about the technical side of game creation).

UPDATE (the next day)

This is my 2nd day trying to learn the Construct engine. I switch from Construct Classic to Construct 2 (the newest version) to see what each has to offer. I’m not a programmer but this engine really makes it fun and easy to get things working the way you want them to.
This build was made in like 4-5 hours total (from drawing the animations to incorporating them into the game). I still have enemies and environment details that I have yet to incorporate in this test/learning build. I’ll update later with that.
It’s not the best looking/playing thing out there by far but I’m learning. Let’s see what day 3 will bring.

 

Sprites for Team Notion (Platform Game)

Here are a couple of sprites for the character, Drew.

 

-Drew

My greatest Drawing to date!

So, I was wondering how I was going to step my game up and get better with my art. I knew just the tool to use to get me to the next level… CRAYONS! This amazing tool allowed me to instantly color and create dynamic lighting effects! I am amazed how great my art looks now. I will never use photoshop again…

No seriously. All jokes aside, have a great April Fools.

-Drew

Team Notion Animation Pencil Tests 1

Even though we haven’t reached our Kickstarter goal (yet) I am still deciding to go into production on the Team Notion project. We are playing around with two concepts for Team Notion. If the Kickstarter gets funded, we will go into full production on a 2d beat-em up style game (similar to Streets of Rage 2). If not, we will play around with a platformer similar to Super Metroid… Iknow, I know! There are a ton of games like Metroid, but hey, we think we can have fun with the genre.

I am drawing a ton of stuff right now for a platformer and we will be implementing them into a little test game to see what direction we’d think would be best for now. I’m using Drew from Team Notion as the test character for the platformer and Sandy as the test character for the beat-em-up. Below are pencil animation tests for the platformer. It’s just a quick Idle, running  and jumping animation for Drew.

 

There are things that I need to fix. But we’re getting to see the character in motion and starting to come to life! Cool! From this point, I just stuck Drew in an environment to see if the art goes well together.

I hope you guys are as excited about the Team Notion project(s) as I am. We are still trying to get funds to help out with development kits and outsourcing things like voice actors to up the production value of the game.

If you are interested and would like to help out with the game, head to our Team Notion Kickstarter by clicking the link below. For those who don’t know how Kickstarter works, you choose an amount you wish to pledge and you get different rewards depending on what price tier you choose. The project doesn’t get funded UNLESS THE GOAL IS REACHED! Not a penny less AND it’s timed. If we don’t reach the funds within a certain time limit… No money… which is a shame, but that’s why it’s important for us to hit the goal. If you’d like to make a pledge click the link below:

http://www.kickstarter.com/projects/1331957958/team-notion-the-game